

When randomising IDs it's important that the source geometry and materials are set up correctly. This style uses two segments: the t-shirt on the hanger, and a separate hook. To see the existing style, open chapter_4_randomise_ids_start.max from the downloads for this tutorial. To see how this works in practice we will edit a style to randomise the colour of t-shirts between 4 colours. To use it, all you need to do is wire a new Material node between a segment and the generator, choose the material ID to randomise using the Replace Material ID value, and set the Range using From and To values: RailClone includes a Material operator that allows you to select a material ID and randomise or sequence it between a minimum and maximum value. To see a full list of which features are supported by your renderer, check the compatibility list. To do this, turn off Display->Use Instancing Engine. Other renderers are supported by disabling instancing. This is not needed for 2015 and newer.V-Ray is required to maintain instancing when using UVW Xform, Automatic Box Mapping and Material operators. DirectX installer can be downloaded directly from Microsoft on this page. Or click here for 3ds Max 2014 and earlierįor old versions of Unwrella (3ds Max 2014 and older): Please make sure you have the latest Microsoft DirectX 9.0c installed. For old versions of Unwrella (3ds Max 2014 and older): Microsoft DirectX 9.0c.Microsoft Windows, Autodesk 3ds Max or Maya.Unwrella 3 is compatible with Autodesk 3ds Max and Maya for Windows:

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